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The Teletyper or Mechanical Cypherer was the very first crypto
machine trialled in the Royal Navy.
Automatically codes and decodes by a simple transposition of
letters.
The
word 'teletyper' was chosen so that each of the several
manufacturers of the kit wouldn't know what the part they were
manufacturing was really for, the machine being the sum of its
parts. 12 sets were ordered so that sea trials could be carried out.
How does it work ? - a help with the explanation!
Two ordinary Service type typewriters are connected
together side by side [Left and Right] which includes their
respective rollers connected as one roller controlled by the
Left typewriter which is called the
PRIMARY.
Over the top of the Primary are placed 26 spring loaded Plungers
a la
Note the grey coloured key cover on top of the device which is the same as an
ordinary typewriter keyboard key which you press down on. This
action concertina's the spring and the little yellow button on
the very bottom extends and depresses the typewriter key
immediately below it. Here we show just five of the 26 spring
loaded Plungers which are called the
PRIMARY SWITCHES
connecting A with A, U with U, L with L, B with B and C
with C, and for ease of drawing only, the 26 keys of the
alphabet {each with a second function depending upon the shift
for upper or lower casing} are shown on each of
the two keyboards shown, 10 on top row {or should
be but I had no room for the Letter 'J'}, 9 on middle row and 7
on bottom row.
Thus,
one can read the full alphabet on each keyboard, reading from
left to right A-J on top line; K-S on middle line and T-Z on
bottom line.
The diagram shows the PRIMARY KEYBOARD sitting above the left
hand TYPEWRITERS KEYBOARD so that if the letter 'A' is pressed
on the primary it
MECHANICALLY presses the letter 'A' on the typewriter
keyboard immediately below it and PRINTS the letter 'A' on the
left hand roller. It also sends an
ELECTRICAL SIGNAL to the Magic Box which we have shown
{in a most exaggerated manner} as a simple switch and the
primary key NOT yet pressed; when it is, that switch closes and
completes the circuit.. The right hand TYPEWRITERS KEYBOARD
prints ELECTRICALLY
on the right hand roller [which is directly connected to the
primary roller] the transposed letter of the alphabet [which
represent 'A'] dictated by what is the Magic Box above - say,
the letter 'Q'.
We haven't got to the right hand typewriter yet, so if
you have followed that we are both doing well !
Over the keyboard of the right hand typewriter there is a
group of hands-free electrically operated switches {they too are
plungers] each key having its own - so again, 26 in number. Each
one is connected to that Magic box above. If the magic box
CODES
the letter 'A' as the letter 'Q' [as in our example] the Magic
Box will send an electrical signal to the letter 'Q' switch
which will strike the typewriter keyboard letter 'Q' to PRINT
the letter 'Q' on the right hand roller. To
DECODE
the operator types the received code into the primary; there is
a mechanical action on its roller, the electrical signal is sent
to the Magic Box and the Magic Box sends the transposed decoded
letter to the right hand typewriter, and it, via electricity,
prints the plain language on the right hand roller.
By now, those of you with TYPE X/CCM or KL7 experience
will be shouting out easy-peasy, let's have more ! For the rest
of you it is easy going eh?
Now, all we have to do is to understand what the Magic Box
does and then we have cracked it: pardon the pun.
I am wearing my BLUE PETER hat so you know what that means ?
First we are going to learn how their [1912] key card worked
which they called a CODE CARD or a CARD SWITCHBOARD.
First take two sheets of A4 paper, marry them together, measure
8¼" from the top, draw a line and
cut off the smaller remaining sections thereby make two squares.
Leave one of the squares blank. On the other square, pierce
three good sized holes at random anywhere on the square. Turn
the square over and cut or tear off the pushed-through torn
paper. On one side mark it TOP then North South East and West,
turn over and mark the other side BOTTOM and again N,S,E and W.
Place the marked square over the unmarked square so that the
word TOP is uppermost and North to the top. Using a pen or
pencil mark through the holes you have made leaving a mark on
the clean bottom square. Turn the top square through 90˚and
again mark the bottom square through the three holes. Continue
turning through 90˚,
then turn over so that the word BOTTOM is uppermost and repeat
through 90˚.
From those simple three holes you
have made a generous pattern on the bottom sheet. Now imagine
that you had made 26 holes. That one square with 26 holes has
eight days of different code depending upon the orientation of
the card. Thus four such sheets of dissimilar holes would cover
a month of crypto.
Ok, but how do we use it?
Imagine 26 wires coloured blue
laying on a flat surface each uniformly separated. Above them
but not touching are another set of 26 wires this time coloured
red laying at right angles.
The wires can be made to touch each other creating a
permutation of 26 x 26 = 676 choices of connections at their
cross-over points. If we were to put a kind of switch for each
possible junction we could switch on or off at will for that
cross-over point. This they did by using a spring loaded plunger
and when the card [which we have just made in our Blue Peter
session] was not in place all the plungers were proud and
sticking up. An analogy here is an openly running autohead RATT
or CW where ALL the peckers are un-hindered and are allowed to
cycle without a paper tape forcing them down. Once the card was
placed in the switchboard ONLY 26 of the spring
loaded plungers were allowed through the holes in the card and a
plunger proud was a switch switched on. These switches sent the
necessary transposed letter to the electrically operated
keyboard on the right hand typewriter printing that letter on
the right hand roller. To reverse the processes, the Magic Box
had a change over switch marked CODE and DECODE.
Today it is a "noddy machine"
but to men of those far away days it was state of the art
stuff. However, comments were made as follows. It was thought
that with such a simple code the system would be vulnerable to
crypto-analysis and thus objections were raised. The objections
were not considered to be serious as applied to this apparatus
because of the changing code card and the unlimited codes
available. In practice it could be arranged for the code card
to be changed at stated times and frequent intervals, or, as an
alternative, the number of the code card used could be quoted at
the beginning of every message. Owing to the large number of
different combinations available it would be possible to issue
complete sets of new code cards from time to time especially if
it was feared that any of the cards had been stolen.
{Clearly we adopted their ideas and procedures}.
This didn't please all and HMS Vernon designed a system
of changing the code after every letter had been transposed.
That idea was abandoned as unreliable and the code card
theory prevailed and the Navy's first stab at a crypto machine
joined the fleet. In the end there was only one problem caused
by such a machine and that was that it produced a lot of code
which kept the ether extremely busy, whereas, using the ordinary
Service three letter coded groups direct from books was much
quicker - though obviously a lot less secure. Being a
technical man of the W/T Branch, I reckon that those ancient
signallers, the Buntings, still back in the 19th century, had a
hand to play in its demise ! |